plrefa.blogg.se

Set timer for 70 minutes
Set timer for 70 minutes











There are six different Captains to choose from, each with their own special ability, including resource tokens they have at the start of the game. The last thing to prepare are the Player roles. The player who has the most Vault tokens at the end of the game has faced the most eruption encounters and is in danger of losing their treasures into the chasm! No Vault tokens means players have no oxygen and cannot dive for treasure! In another scenario, players are heisting in a volcanic chasm while Vault tokens keep track of eruption incidents. For instance, one scenario takes place in an oceanic abyss where Vault tokens act like oxygen tanks and determine players’ abilities to engage in Encounters. Scenario cards set up the Vault in different locations and modify each game slightly. Mercenaries can only be hired with green Preparation tokens. Last, are the Vault tokens which represent different things in each of the five different scenario cards. Each pair of Gem tokens serve as valuable wildcards that can be used in place of any other resource tokens when needed. They can also be used in exchange for re-rolling a die when dice rolls are called for. Discovery tokens are used for refreshing the Mercenary and Treasure deck in order to find other suitable crew members or more profitable treasures. All five tokens may be used, in various combinations, to pay for treasures, but each resource has its own additional benefits.įor example, all treasures require a number of Might and Smart tokens but Mercenaries can only be hired to join your crew with Preparation tokens. Treasures are worth varying renown points. There are five different types of resources that each crew will need in order to gain treasure. The number of rows played is determined by player count n +1. The third and final round will comprise two columns of Bazaar Encounters and three columns of Vault Encounters instead. The first two rounds are made up of three columns of Bazaar Encounters and two columns of Vault Encounters. Within these Vaults, Captains may hire mercenaries to join their crew or use their resource tokens to gain treasures. Vault Encounters also enable players to gain resources, but they are more perilous because of the dangers that lurk ahead. Bazaar Encounters enable Captains to gain Resource tokens to exchange for treasures during their heists.

set timer for 70 minutes

Encounter Cards on the top row are placed face down and cards on the bottom row have additional resources that are determined by the different scenario cards.

set timer for 70 minutes

Our daughter’s choice of meeple, Captain Kwazii, a daredevil cat pirate from Octonauts was an apt character for such a game.Įach round of the game is played through five columns of Encounters. The game is setup like so: Setup for a 3 player game. In Heists in Hyperspace, each player takes on the role of a Captain, leading a crew of mercenaries, mining through a galactic bazaar to get useful resources and execute as many heists before the vaults close up again. It is time to assemble a crew and grab what treasures you can before the Vaults close shut.













Set timer for 70 minutes